Studio Ops
P0 liveCall Sheet Gate
Harbor Night Day 12 → Day 13. Planted diffs CS-D1…D8. Approve before any fake SMS/email preview can be “sent.”
ADs keep the radio. AI drafts the move; crew is not blasted until a human stamps it.
Open demo →Studio Ops
Call sheets, vendor POs, crafty / unit runner lists, later continuity / meals / sides / permits. Empower the AD and coordinator — drafts stay held. Not gen-video. Not full Movie Magic.
Studio Ops
P0 liveHarbor Night Day 12 → Day 13. Planted diffs CS-D1…D8. Approve before any fake SMS/email preview can be “sent.”
ADs keep the radio. AI drafts the move; crew is not blasted until a human stamps it.
Open demo →Studio Ops
P0 livePO-DEMO-1001–1004 + DG-4092-REV2. Policy bands $2k/$5k. Approve unlocks export. sent stays false. Never emails the vendor.
Production coordinators own spend. The draft is a helper, not a purchase.
Open demo →Studio Ops
P0 liveHarbor Night Day 13 form + fixtures → shopping / unit list (CR-01…CR-08). Approve locks. Dispatch stays held. No live SMS or email.
Coordinators own the run. AI drafts the pull; the runner is not dispatched until a human locks it.
Open demo →Studio Ops
Later stubWardrobe / prop continuity flags across setups. Stub card only.
Script supervisors decide what is actually off.
Card only — no route yet
Studio Ops
Later stubGrace and meal-penalty watch for the AD desk. Stub card only.
ADs call the break. Software only raises a hand.
Card only — no route yet
Studio Ops
Later stubLocked-page ripple into sides and call times. Stub card only.
Writers and ADs approve the cascade before sides move.
Card only — no route yet
Studio Ops
Later stubLocation permit packet + expiry watch. Stub card only.
Locations owns the filing. The desk only stages the packet.
Card only — no route yet
Stub cards are placeholders for a later pass. Live P0s: Call Sheet Gate, Vendor PO Gate, and Crafty & Unit Logistics Runner.