Verde Labs

Studio Ops

Paperwork that must not auto-send.

Call sheets, vendor POs, crafty / unit runner lists, later continuity / meals / sides / permits. Empower the AD and coordinator — drafts stay held. Not gen-video. Not full Movie Magic.

Studio Ops

P0 live

Call Sheet Gate

Harbor Night Day 12 → Day 13. Planted diffs CS-D1…D8. Approve before any fake SMS/email preview can be “sent.”

ADs keep the radio. AI drafts the move; crew is not blasted until a human stamps it.

Open demo →

Studio Ops

P0 live

Vendor PO Gate

PO-DEMO-1001–1004 + DG-4092-REV2. Policy bands $2k/$5k. Approve unlocks export. sent stays false. Never emails the vendor.

Production coordinators own spend. The draft is a helper, not a purchase.

Open demo →

Studio Ops

P0 live

Crafty & Unit Logistics Runner

Harbor Night Day 13 form + fixtures → shopping / unit list (CR-01…CR-08). Approve locks. Dispatch stays held. No live SMS or email.

Coordinators own the run. AI drafts the pull; the runner is not dispatched until a human locks it.

Open demo →

Studio Ops

Later stub

Continuity

Wardrobe / prop continuity flags across setups. Stub card only.

Script supervisors decide what is actually off.

Card only — no route yet

Studio Ops

Later stub

Meal Flag

Grace and meal-penalty watch for the AD desk. Stub card only.

ADs call the break. Software only raises a hand.

Card only — no route yet

Studio Ops

Later stub

Script Cascade

Locked-page ripple into sides and call times. Stub card only.

Writers and ADs approve the cascade before sides move.

Card only — no route yet

Studio Ops

Later stub

Permit Desk

Location permit packet + expiry watch. Stub card only.

Locations owns the filing. The desk only stages the packet.

Card only — no route yet

Stub cards are placeholders for a later pass. Live P0s: Call Sheet Gate, Vendor PO Gate, and Crafty & Unit Logistics Runner.